

First of all, please forgive me for using the translation tool. I live in Japan but I am Chinese. At first, I didn't think highly of this game. I bought it and played it for a while but felt bored. But from the forest cabin to the band, I started to get addicted to this game. This game can integrate LGBT elements together without making people feel disgusted. When I finally opened Kat's box, I cried sadly. After that, I bought vinyl records and kept listening to music repeatedly. The rhythm of this game is slow and you need to feel it slowly; don't miss any part. I didn't expect Kat to leave us. It's really sad. I hope there will be another sequel.Until I finally looked through the video recorder, I had the entire process in my mind. This is a game that I really like. The secret of the final abyss remains unknown. Maybe the next installment will explain it to us.For someone like me, who has never experienced such a youth, this game allowed me to experience another kind of youth. My own youth consisted of nothing but studying. Youth only comes once—please cherish it. Always keep a young heart and enjoy the present moment. Treasure today; everything you have now might be exactly what others long for. (I may edit this article later when I think of more to say.)
Hello 👋 First of all, this isn't related to the recent news about Dontnod's financial struggle or any new announcement.
I just wanted to transcribe some answers from Dontnod's Q&A video from two months ago and there are other interviews and replies over different social media, if you want to check them out. However, these are the most recent, official informations I could find regarding the game and its possible direction for the future, along with some interesting tidbits. So this post is for the fans who hasn't watched the video yet or don't feel like watching the whole thing. Read it if you finished the game and would like some more explanations!
Keep in mind that Michel Koch(director) didn't want to reveal too much informations and some of these sound pretty ambiguous. It's understandable because Dontnod isn't working on the next Lost Records yet. Also these aren't exactly word for word because I wrote down as I was watching it, but I tried not to change any meaning.
A possible sequel?
They(Dontnod) don't think it'll be called Tape 3. They want to go back to the story - what happens to the girls and Celine. Also more about Dylan and the package. They're currently working on a different project with Netflix and want to go back to Lost Records afterwards.
Who is Celine?
She was a girl living with her family and some of them were part of miners who found the Abyss for the first time. There are some important links between Celine and Kat.
Kat's knife
Swann finding Kat's knife along with the paper that tells her how to open the cabin's door hints at a time loop. It also links to the dark figures(I'm assuming shadows) of people who were into the Abyss.
Why does Kat look different in the video tape from the ending ?
Kat we see at the end is not exactly the same Kat. She's the version of Kat within the Abyss.
Shadows
The location where the shadow of Corey, Kat, and Swann appears is related to what exactly is happening in the Abyss.
Nora's marriage
Nora loves to give the impression that she has a perfect life going on, but not everything's going perfectly. The hints such as Nora's wife wanting her to sign on something from the text message were purposefully put without telling the whole story, but Michel thinks we read them through correctly(on whether she's getting a divorce).
Nora's ethnicity
Her father is Armenian American.
Fire in the game vs. trailer
The fire in Tape 2 initially happened in a different way than what we got in the game, hence why it looks different in the reveal trailer. It was due to the lack of time to fix the story before they had to reveal the trailer. 👇

And... that's all for now. Hopefully this was an interesting read! And I hope that Dontnod will survive as an independent studio. Perhaps their Netflix game will help them? Let us hope that they'll be able to continue the story of Lost Records in future because they clearly want to explore more and continue as a series.

Olivia Lepore won her award for her performance as Swann Holloway. I really enjoyed her voice acting and am glad Lost Records is getting some recognition it deserves 💜
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Article AppreciatorWhen people talk about nostalgia today, particularly online, it’s usually associated with classic movies or TV shows, retro gadgets or discontinued candy. Lost Records: Bloom & Rage, the latest game from much of the same team behind Life Is Strange 1 and 2, including Michel Koch and Raoul Barbet, leans into this idea as any media set in the 1990’s would, but it also taps into another facet of nostalgia.
Nostalgia can be a time capsule, but it can also be a yearning for lost freedoms.

"I never had any friends later on like the ones I had when I was 12. Jesus, does anyone?" – Gordie Lachance, Stand By Me (1986)
Swann and her friends may be 16 in Lost Records, but this sentiment from Rob Reiner’s classic coming-of-age movie, still rings true. Our childhood friends were the touchstones of our formative years. They were the ones we played Truth or Dare with. The ones we argued with and made up with less than 24 hours later. The ones we camped in the woods with, tried our first taste of alcohol with, and took the bus into town with to rent the latest VHS at the local video store.
Some of the above nostalgic fragments are, of course, sadly quite unique to their time – the 1990s or thereabouts. What parents would feel comfortable enough to let their kids camp in the woods alone these days? But even today, besides the rare childhood friends that we are still close with in adulthood, most of our adult friends have not been shaped in the same way we have – they have their own kaleidoscope of memories, and as adults, we hold them close like pages in a locked diary, occasionally dusted off in the attic as we recall the things we did and said. And the things we wish we hadn’t.
"Memory is the diary that we all carry about with us." – Oscar Wilde
In the same way we have milestones when we are babies – our first word, our first crawl or our first walk – our teenage years are defined by them too. Our first music gig, our first house party, our first kiss. Unlike the baby milestones, these are not openly celebrated by family (unless you have a very unusual family!) To outsiders, they are out-of-sequence, unremarkable events, but to a teenager discovering their identity, every incident is a life-altering catastrophe or triumph. From the first blackhead spot to the last school dance.
The creators of Lost Records understand this completely. Childhood memories are not usually filled with car chases and earth-shattering revelations. More often than not, it is the mundane things we remember – the patterns on a bed sheet at a sleepover; the colour of the sky after a firework display overlooking a farm; the taste of the cherry-flavoured soda you used to buy at the shop every day after school. You remember not just the moments, but the feel of them – the sense of freedom and possibility, as alive as the soda bubbles fizzing in your mouth.
That’s what the girls in the game remember first too – not what happened to Kat and Corey at the abyss, but how they all met, how they talked on swing sets in an abandoned playground, furnished and decorated their own forest hideout, and from an overlook platform, watched the sun setting and meteors streaking across the sky.
If Life Is Strange’s enormous town-wrecking tornado was a metaphor for coming-of-age amongst the turbulent chaos of maturity, the cosmic memory loss in Lost Records could very well be a metaphor for trauma-triggered dissociative amnesia. Its two timelines – the past of 1995 and the present of 2022 – are often fighting with each other. The need to remember is at war with the desire to forget.

“Memento Mori. Remember you must die.”
The revelation of Kat’s leukemia at the end of Tape 1 is a veritable gut punch, but it eschews the usual trappings of ‘sick lit’ because Kat refuses to be defined by her terminal illness. She is allowed to be angry and funny and sad equally, and the other girls don’t even really get to say goodbye to her properly, but by collecting the mementos along the way, she has, in her own way, been saying goodbye all along.
Our yearning for the past grows stronger as we get closer to the end of our life. The reminder of the inevitability of mortality in the famous Latin quote above (also used beautifully in the movie 28 Years Later) is meant to be hopeful rather than morbid. By accepting the fragility of life, we should be inspired to live fully in the present. That is not to say we shouldn’t look to the past at all, but one of the defining pitons on the mountain of adulthood is the capacity to move on.
Even from the grave (or the abyss, depending on your reading), Kat encourages the girls to remember her, but not at the expense of never moving on. That new town should be moved to, that family should be started, that new job landed. Nostalgia-induced memories should not be used as a map of where to go, but as a journal of where you went. A reference, not a guidebook.
A record...

While some fans might be disappointed that the mystery package turns out to be a box of memories and trinkets from their childhood days put together by Kat before her passing, it is really the best outcome that aligns with the game’s themes. If a random person happened to stumble upon it, they might consider it no more than a box of junk, but to Swann and the others it represents their bond, their identities, and their shared love for each other. It is a curated collection of personal mementos, each item saying without words:
Memento Amori. Remember love.
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